Host your game downloads behind one link that never breaks.
Upload your PC build, APK or installer, post the link on itch.io, Patreon or Discord, and ship every patch behind it. Players always get the latest version.
- Windows182 MB
dl.mystudio.com/a/3f9c…e21a
mygame-pc-v1.0.5.zip
- Android78 MB
dl.mystudio.com/a/b71d…09f4
mygame-v1.0.5.apk
Builds behind the same links
- 1.0.0
- 1.0.1
- 1.0.2
- 1.0.3
- 1.0.4
- 1.0.5
Downloads this week
- United States64
- Brazil41
- Germany27
- Japan15
Ship a patch in one upload
Upload the build
Drop in the .zip, .exe, .apk or .7z, up to 4 GB. Every upload is virus scanned.
mygame-pc-v1.0.0.zipPost the link once
Put it on your itch.io page, Patreon post, Discord or website. That link is the download from now on.
steadylink.io/a/3f9c…e21aReplace it on patch day
Upload the new build over the old one. Players clicking the old post get the new version, and the old build stays in the history.
v1.0.5 live, v1.0.4 kept
Why devs move off Drive and MEGA
| Feature | SteadyLink | Google Drive | MEGA | Mediafire |
|---|---|---|---|---|
| Link goes straight to the file | Yes, a direct download | Scan warning on big files | Opens in MEGA's site | Download page first |
| Popular file limits | Monthly bandwidth you can see | "Download quota exceeded" | Transfer quota for players | No hard cap |
| Ads on the download page | None | None | None | Yes |
| Update without a new link | Replace in place | Through Manage versions | Not built for it | Not built for it |
| Download stats by country | Built in | No | No | No |
Everything a release needs
Roll back a bad patch
Every build you replace stays in the version history. Restore the last good one in a click and the link serves it again.
Scanned on upload
Every build is virus scanned. On paid plans the scan runs in the background, so a patch goes live the moment it finishes uploading.
See who downloads
Downloads by day, country and source, so you know whether the Discord post or the itch.io page brought players in.
Your own download domain
Serve builds from dl.yourstudio.com on the Personal plan and up, so the link looks like part of your game.
Private links for testers
Give beta testers or patrons a password or a link that expires, and keep the public link on the stable build.
Launch on schedule
Queue the release build and have it swap in at a set time on the Pro plan, even while you sleep.
Pick a plan by build size
Free$0/mo
100 MB
largest single build
- Downloads a month
- 50 GB
- 150 MB builds
- about 330
Personal$9/mo
1 GB
largest single build
- Downloads a month
- 100 GB
- 150 MB builds
- about 680
Pro$39/mo
2 GB
largest single build
- Downloads a month
- 1 TB
- 150 MB builds
- about 7,000
Business$129/mo
4 GB
largest single build
- Downloads a month
- 3 TB
- 150 MB builds
- about 21,000
Questions from game devs
Where should I host my game downloads?
Anywhere that gives you a direct link you can keep. SteadyLink gives each build one permanent download link, so you can post it on itch.io, Patreon, Discord or your site once and ship every update behind it.
Can I update my game without changing the download link?
Yes. Upload the new build over the old one and the same link serves it right away. The previous build stays in the version history, so you can roll back if a patch goes wrong.
Can I host an Android APK or a Windows installer?
Yes. Any file type works, including .apk, .exe, .msi, .zip, .7z and .dmg. Keep one link per platform, for example one for the PC build and one for the Android APK.
How big can my game build be?
Up to 100 MB on the free plan, 1 GB on Personal, 2 GB on Pro and 4 GB on Business. On paid plans a new build goes live the moment it uploads while the virus scan runs in the background.
Why not just use Google Drive or MEGA?
They are built for sharing a file once. Popular Drive files hit a download quota and large ones show a virus scan warning first, and MEGA limits how much free users can download. SteadyLink links go straight to the file and show you where downloads come from.
Is it free to start?
Yes. The free plan includes 10 GB of storage and 50 GB of downloads a month with no card. Upgrade when your builds or your player count outgrow it.